top of page
OHVKKBY_XZECEXOB4.png

Technical Designer
Jun Du

Technical Level Designer&Level designer&Technical Battle Designer

© Abertay University DES505 Game: The Soul of South Georgia

Home: Work
Time Travel VFX Pipeline

VFX Pipeline based on dynamic materials; moving speed of cloud; changing value of time of day and post process of the game play camera. 

《Find Me》- Volumetric light interaction system

GGJ 2021 game. 2D character rendered in 3D world space, along with the volumetric light with line trace as light interaction game play.

Grid based Placement level Editor

A level editor based on spawned grids which can be placed anywhere in the level with the relative scene actor. The system also allows users to stack buildings

VFX Coordination between Niagara System, Audio Spectrum, and animation

The spawn parameters of the thruster engine fire is based on the audio spectrum of the listening channel of the player, also they work together with the animation of camera shake and animation of the ship.

Beam-Guidance Interaction System

Individual Demo that implements the jumper interaction pipeline in Watch Dog 2

Jumper Interaction Puzzle System


Individual Demo that implements the jumper puzzle pipeline in Watch Dog 2

Fire ring puzzle implementation

An individual puzzle game demo that is individually developed, based on the algorithm of circular queue. 

Contact Me

+86 13072866336

Home: Contact
bottom of page