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Find Me

As   Technical Designer & Blueprint Programmer & Technical Artist

Team size: 3  

Timeframe: 48h

Overview

FIND ME  is a decryption game that reflects a depressed psychological atmosphere.The game tells the story of a young boy suffering from autism who lost himself in aworld where his consciousness overlaps with reality. Players need to use the light trigger mechanism of the flashlight to guide and avoid NPCs to solve puzzles, help thelittle boy find the good memories of the past, and regain a new life.

Volumetric Light Interaction

The interaction in the game is visually based on the volumetric light of the boy's flashlight. Since the lighting does not contain the functionality of interaction, and the light from the flashlight should be blocked by objects in the scene, the volumn of the light could be treated as an incomplete sphere with a constant radius. So that  I designed to use linetracebychannel node, and convert the angle, range of the light to the range of the trace end point location, and randomly pick up one trace end point location every frame to simulate the interaction of  the volumetric light. Also I encapsule the range and angle of the flashlight for subsequent functionalities iterations.

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Learning

This is a game jam with a very short development cycle, 48 hours. In the three person team, there is a game planner and a 2D artist. I am responsible for the rest of the work. We used the Unreal engine. The difficulties of the functions I needed to implement are the interaction of volume light, stylized rendering, and the movement of paper people in the 3D controller. Through this project, I had enriched my game development knowledge, such as the diversified implementation methods represented by LineTrace and MultiLineTrace. The learning of knowledge is driven by the breadth of thinking, and so is the design of technical implementation. The more knowledge you master, the more efficient the design technology will be.

錨點 1

Jun Du

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