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Fire ring minigame Demo (in open world)
Individual Work
Team size: 1
Timeframe: 7
Walk Through Video
Overall, the demo was made to be a mini-game in an open world. First, the player should gain an initial object - a scroll. After the player solves the fire ring puzzle in some specific positions in the world, the fire will light up the candle, and if the player bakes the scroll with the candle, words on the scroll will change and the story will last.

Puzzle Details

Balance: When one torch’s fire is lighted/extincted, the other one on the opposite will change as well.
The fire path: Two fires are connected by the fire path, if player click one of it, the other one will change as well. It means that if player click one connected fire, three fires’ state will change(Don’t forget rule 1).
Player's goal: Light up all the torches.
Learning
In fact, this demo was the last one I produced using unity engine in 2019. At the same time, it was also the written test topic of Ubisoft Chengdu - designing a minigame in the open world of assassin creed Odyssey. I not only needed to highlight my design literacy as a game designer, but also realize the demo of the game to illustrate my technical level. In the development of this demo with the theme of solving puzzles, I used the circular queue in the data structure and algorithm to record the state of each fire, which was a new experience because I really applied the algorithm I learned in college classes to my game. Also from 2019, I began to look for some technical tips on function implementation, which laid the foundation for me to become a technical designer.
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